Step 3:. Now hold shift and click on both the plane objects in the object manager to select them. Then clickFUNCTIONS>CONNECT. This should create a new object in the object manager. This new object containing both the plane objects so you can delete the originals now. You should be left with only the sphere object and the plane object in the Object Manager.
Step 4: Switch to theEDGE TOOLthen select the plane object from the object manager. Make sure you are on the selection tool and not the move tool. Now hold shift and select the outer edge of both planes. Holding shift allows you to add to a selection, so feel free to left go of the mouse button and paint carefully. If you select edges by accident, let go of shift and hold CTRL to deselect the edges.
Step 5: With the edges of the planes selected we are going to use the Stitch and Sew tool to join then together. To do this gotoSTRUCTURE > STITCH AND SEW. Now click on the corner of the top plane and drag a line to the corner of the bottom plane. This will join them together.
Step 6:. In the object manager select the sphere object. Right click on it and chooseCLOTHILDE TAGS > COLLIDER. Next right click on the plane object and chooseCLOTHILDE TAGES > CLOTH. Switch back to thePOLYGON SELECTION TOOLand select all the new perimeter polygons.
Step 7:. Click on the cloth tag next to the plane object in the object manager. In the tag properties choose the DRESSER tag andchoose SET SEAM POLYS. Once you have set the seam polyshit the DRESS-O-MATIC button.
Step 8: To make your new cushion nice and smooth create a HYPERNURBS object and drag the plane object into it in the object manager.
Final result
Step 2:. Make the sphere and the two planeseditable
Create a realistic cushion model by simply following this tutorial steps
Step 1: create a new document. Create aPRIMATIVE > SPHERE(objects>primitive>sphere) thencreate two PRIMATIVE> PLANEobjects. Move one of these planes to the bottom of the sphere and the other to the top of the sphere